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I was looking forward to this one, and in the aspects I was expecting it did NOT disappoint!

It did kinda fall flat in some areas though, the first being how sparse the game is.

The vast distance between locations combined with the slow movement speed made it kinda drag at parts. The car did mitigate it a bit in some areas, but then brought back a bit more frustration with attempting to steer said car. And honestly I found just walking to the salad at the start of the day could take a bit longer than I would like. I was able to save some time by just ramming the car into the front of the house to get past Benedict, but then still had to walk into the dining room.

The other aspect I thought didn't work out too well was the music. It sounds perfect for a SBIG game, but it can be overbearing in cutscenes, and then during gameplay there was sometimes no music at all which left the game feeling kinda bare. I think The Last Button had a similar issue.

But luckily this game also has a bunch of things I was able to enjoy!

For starters the graphics are delightfully SBIG as per your style. The blobby VR painted characters mixing with PBR textures is hilarious, and oh my GOD that cameo!

I was honestly wondering how that was going to be implemented, and as soon as I saw the model I thought "oh boy here we go!" and I'm happy to say it did not disappoint. Just the contrast of the wonky artstyles was hilarious, but the animations were hysterical, the dialogue fit the character, and you even worked in the conflict with everyone's favourite bot! It was a fantastic crossover and I hope there shall be more in the future lol. (Also as an aside it is cool but kinda surreal that myself and my creations have popped up in 3 other games this jam)

The audio was also great, the dialogue being a mix of Banjo Kazooie mumbles and random phrases chucked in. The music sounds great and perfectly fits the tone, its just that as I mentioned earlier its sometimes too loud or not played enough during gameplay.

The cutscenes were all hilarious, and had a surprising amount of zooms, cuts and movement to them. I'd have to replay it to be certain, but I think these are an improvement upon The Last Button.

The platforming and movement itself is ok, but perfectly animated in a way that fits SBIG jam. And even though it can be hard to steer, THERE'S A DRIVABLE CAR! Not an easy thing to implement, I've been wanting to have vehicles or mounts in a game for a couple years but have never gotten around to it. So congrats on implementing it on a tight schedule!

Overall, I really enjoyed it, but there are some pain points that could be addressed. Or at the very least kept in mind for next year.

Excellent work!