Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey Somewhat Nerd!

First off, great work. After a year and a half, it looks like you are picking up things pretty well. The intro was well done, and you should feel proud of that. I think its something that really made the game feel good when first spinning it up. The gameplay was short, but the idea is definitely there.

A few things I could recommend:

1. Bugs. Admittedly, they always bite everyone. One thing to keep in mind for game jams: If you hit a bug that makes the game unplayable or have to restart prioritize fixing that bug! This is because its SO EASY for the player to give up on your game after 1 or 2 restarts.

2. You can disable collisions for the AI once they have completed their task. This should resolve some of your collision issues (i think).

3. This would have been a really cool idea if the AI needed to be guided to the fruit. Once they were guided, they eat the fruit, and then go do a task for you. This could be them lifting and placing the blocks because you are unable to lift the heavy objects!

Overall this is solid and I highly recommend you keep putting time into learning and becoming more efficient so you can pump even more work out in your future jams. Best of luck my friend.

Hey there! Thanks so much for the feedback and advice! I will definitely implement some of these concepts into my game in the future. Thanks for playing!