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(+1)

The visuals, ui, and music were well done. The currently playing pop-up was a nice touch, as well.

However, I kept getting stuck in the walls: 1) when the gates close behind you, it can trap you. 2) squeezing between 2 walls that are too close together can trap you. Maybe I'm just unlucky, but I kept soft-locking myself on the physics.

The movement is also a bit loose and I didn't understand the ai mechanics. I saw an auto-aim show up, but there's not much feedback to show how to get to that state or what it does.

(+1)

Thanks, I can't add anything about the physics, that's just part that needs to be worked on the most. About AI - it activates as super-ability consuming 1 energy and randomly selects the mechanic (aim + attack, movement, dashing) it will control for short period.