Audio is good, visuals are fine, game feel is getting there. I see you made the player sprite stretch when it shoots, a nice detail. However, if you had added something like that in the movement it could have felt more responsive. Because right now it shoots autofire (which I think is not bad decision) so having a visual effect on the shooting action, (or non-action) doesn't contribute to a sense of control as much as feedback on movement actions would. Congratulations on getting the game done on time.