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Audio is good, visuals are fine, game feel is getting there. I see you made the player sprite stretch when it shoots, a nice detail. However, if you had added something like that in the movement it could have felt more responsive. Because right now it shoots autofire (which I think is not bad decision) so having a visual effect on the shooting action, (or non-action) doesn't contribute to a sense of control as much as feedback on movement actions would. Congratulations on getting the game done on time.

Thanks for the feedback. The point about not having visual feedback on player input is spot on. The first priority after the jam is to make the player movement feel nice and add more animations.