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The action tree is a really cool battle system! My favorite aspect of it was the bullet time when selecting stuff, that feeling when you just narrowly avoided a bullet for example, that felt great!

I think it worked in well with the overall gameplay loop here, with how you acquire more and more of an arsenal, which works against different enemies. Like the bow works really well against skulls with it's fast reload time and reach but not really against the blobs. Super cool idea!

I love your depiction of the mechanic!

It really feels like you appreciated it fully, even though it was quite rough :D

Thank you for playing and for your kind words.

I think some refinement would go a long way here - but it’s good to know it was still somewhat enjoyable in it’s rough state :D