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I love the tiny tiles in concept — in execution like you said they're a bit confusing to grok what the relation is to gameplay interactions. It seems like it's a solid framework for a procedurally generated top-down game, so I guess you're halfway there…to somewhere :)

Good effort!

Haha, fortunately I spent a lot of time (wasted?) keeping all of the different flavors of code abstracted from each other - ended up with some libs I can reuse after some (probably fairly heavy) refactoring.  But thanks for the kind words, I plan on getting back to  it soon!