- appears game missed the deadline, should have contacted Jonas to open up a late submission (looks like the linked upload was uploaded a day late - file was uploaded and updated the day after submissions closed)
- the art looks good
- music works for a game jam, just enough, not annoying to listen to for a while
- the ‘really long climb/walk’ to get the double spring feels poor, there isn’t much other then just time burning going on there
- good to have the restart option as that same level you could soft lock the level
- said level sucks if you do because of the long ‘walk’ to that first spring to collect.
- I think the jam game was long enough to fully explore the mechanic
- the collision to spring was bigger then I was expecting, making it hard to collect the spring without accidentally jumping on it.