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GoragarX

338
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26
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23
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A member registered Jan 06, 2021 · View creator page →

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Amazing level design, great concept, and overall fun experience. 5/5. Congratulations!!

Most of the art is from Kenney! It's a CC0 pack, so you can use it in your projects, too (https://kenney.nl/assets/tiny-dungeon). Thanks for playing :)

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Thanks for playing!
All assets are credited in the game, even if CC0/legally owned.

EDIT: Submission page updated 😎

Most of the art is from Kenney! Is a CC0, totally copyright-free (https://kenney.nl/assets/tiny-dungeon). I agree with the auto-attack, most survivors-like games have it for a reason. Thanks for playing!

Thank you for playing :)

Thanks for your feedback!

Thanks!

You are so right hahaha! Thanks for playing and for the valuable feedback :)

Really unique concept, more so with only 8h of development! Memory games aren't my strength, though hahaha. Congratulations on your submission! :)

A super lovely puzzle game about scaling objects to the correct size. The art is outstanding, the SFX and VFX are great, and the music is so charming, too. Honestly, I totally see this as a viable mobile game. Congratulations!

Thanks for playing! I'm aware of that issue. With only five options, getting the same card happens too often :(

Thanks for playing! In theory, crates should drop items 60% of the time. I probably made some oversight with the randomization hahaha

Thank you so much :)

Thanks for playing!

Nice game! My only suggestion is that you should be able to preview the selected object to see where it will be placed.

Loved it! It was quite fun, charming, and really polished for a game jam game. Congratulations on your submission! :)

Nice game! I only lasted a minute and a half, hahaha. If you revisit the game, I suggest clarifying what's being demanded. The graphs were a bit hard to read, especially when the lights went out, and a vignette effect obscured them. Also, consider simplifying the server infrastructure UI with some icons. Overall, great game! You should be proud, especially considering it's your first game.

Such a great game! It was really fun. I loved being able to drift, and the expanding your ship mechanic fits the theme perfectly. The controls were a bit confusing at first, but once you get the hang of it, the game becomes quite enjoyable. Overall, it's a great game! Congratulations!

Great job! I enjoyed playing it. It was simple, on topic, and overall, a nice experience. My only suggestion would be to make the scalable boxes a different color so they are easier to differentiate from the environment. White and gray are just too similar. Congratulations on your submission!

I really enjoyed the game! The simple premise works well, and I appreciated the addition of weathers/debuffs to add some variety to the gameplay and prevent it from becoming repetitive. It's quite satisfying to see the entire beer castle collapse when you lose. The most remarkable aspect of this game is definitely the art – it's outstanding! Congratulations on your submission.

Thanks buddy :) your game is awesome

Thanks for trying it out!

Thank you so much for playing! Kenney is the boss ;)

Thank you so much for the feedback! I tried to minimize 1. by adding the reroll option, that at least guarantees a different card than the previous option. It really is frustrating to lose because something spawned on top of you, I'll probably change the spawn method after the jam.

Thanks for playing!

Thanks for playing!

This was my first Godot game ever, so I was quite busy trying to learn the engine and couldn't get much done. Sadly there are only five options in the game: bigger/smaller player, bigger/smaller enemies and bigger sword (making the sword smaller give problems with hitboxes, so I discarded it).

Cool concept! Straightforward and on topic. Loved the art style.

A nice spin on the Overcooked formula! I enjoyed playing it. Congratulations on your submission!

It took me a few attempts to understand the mechanics, but I really enjoyed the game once I got the hang of it! It's a simple yet charming puzzle and memory game. I especially liked the clay style. Congratulations!

Thanks for playing!

Cute little game <3

Me ha gustado un montón! Me parece un concepto bastante original y único. Creo que podrías ampliar el juego, le veo trayectoria. A pesar de su sencillez a nivel gráfico, los efectos de post procesado hacen el proyecto visualmente llamativo.

Más allá de añadir sonidos, el principal área de mejora que le veo al juego es la dificultad. Al fin y al cabo, Tetris fue diseñado para que lo difícil fuese hacer línea, y lo fácil hacer una torre. Habría que buscar alguna forma de darle un poquillo más de emoción!

Aun así, lo dicho. Me ha parecido una idea muy única y original que se adapta al tema que os hemos propuesto. Me ha gustado muchísimo! Gracias por participar💕

El bueno de VizCo no decepciona. El clásico juego de móvil Stack, pero con un temita veraniego!

En mi opinión, que los bloques conserven su velocidad horizontal cuando haces click lo hace demasiado difícil! Creo que lo cambiaría para que cayesen describiendo una trayectoria mucho más vertical. Y cuidado con hacer spam click, jajajaja

¡Gracias por participar! 

Un concepto sencillito (Flappy Bird + disparos) pero funcional. Mi único consejo sería suavizar el efecto del fondo, marea un poquillo y cuesta ver a dónde van las balas 😵😵

¡Muchísimas gracias por participar!

Me encanta! El concepto es sencillo y funciona, se adapta al tema propuesto de múltiples formas y además es bonito y gracioso. Los "clin" de las moneditas me tienen llorando, jajajaj.

Un juego ⭐⭐⭐⭐⭐Mi más sincera enhorabuena!

Yes! You can contact me at goragarxgamedev@gmail.com

Gran juego! Los sprites son geniales, y la premisa interesante. Enhorabuena a todo el equipo :)

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Mi review:


Ahora en serio, me encanta. La premisa se adapata al tema propuesto y no solo os habéis atrevido a hacer el juego en 3D, si no que los assets son vuestros. Tiene muchísimo mérito, enhorabuena a todo el equipo!

Una premisa super interesante. El juego tiene un arte excelente, y eso que si no me falla la memoria el artista dijo en la presentación que nunca había hecho pixel art hasta ahora. Teneis muchas agallas para meteros en el rabbit-hole de la generación procedural en un jam de 48h. Mi más sincera enhorabuena, un gran trabajo por parte de todo el equipo

Me parto con los efectos de sonido. Tiene muchísimo mérito que hayáis hecho un multijugador en una jam. Enhorabuena al equipo!

Lo que habeis hecho es una auténtica barbaridad. El arte es genial, está completo y pulido, el gameplay es entretenido, las mecánicas son simples pero tienen suficiente profundidad como para dar lugar a estrategia... simplemente CÓMO HABEIS HECHO ESTA MARVILLA EN DOS DÍAS! Para mi, definitivamente entra en el top 3 de esta edición. Mi más sincera enhorabuena a todo el equipo, un trabajo excelente.