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Hey Ninja, resharing from my discussion post :)

Great job on this. I think you have a really solid idea here, it just needed some more work on level design to really hit high marks for me. I enjoyed playing through everything, but here is some feedback!

1. Level design for this kind of game is extremely important! If you had created some obstacles that would kill the robot, the player would have had to make better movement decisions!

2. I would slow down the bot and smooth the movement. His idle close range movement was the right idea, just needed some polish.

3. The line between the bot and the player could be improved by causing it to alpha down to zero. This would be a really cool way to show the player how much further they have to go before they are too close to the bot! (or increase alpha the closer they get and have it not show when they are far, either way!)

(+1)

Glad you liked it! I will be adding more types of tiles with different effects after the jam. The bot movement speed was actually a bug, I accidentaly doubled the frames (time of the robot's direction). (I take it that by alpha you mean the colour value indicator) I will add this feature as its a really great idea! Thx for all the feedback, it really helps me out! TYSM!