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This gives me nostalgia for that one minigame on the nintendo DS port of mario 64 where you protect the flowers with a slingshot. Interesting resource management that I didn't notice until I started running out of ammo, seems like a good way to balance out the ability to take out enemies. I wasn't expecting the boss. All the spritework was faithful to the 64x constraints, although several elements left the 64x64 grid while moving, resulting in some minor subpixel movement.