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Interesting take on the Vampire Survivors formula, these games often don't have a traversal goal. Decent enemy variety and I like how they freely mix together. Upgrades are nice and feel useful, having a lot of speed really helps. The way certain elements move and rotate takes them off a strict 64x grid, although all the spritework is within that resolution.

Thanks, good feedback.

On the rotation, true. There were a couple prefabs that I missed when turning off the facing property. Certainly the rotation that is present isn’t needed and doesn’t add much except for fractional pixels.