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(+1)

It's a really nice Idea, the Music is goo, and the graphics are fantastic for 3days. 

The only negative Point I have: You should disable the collision between the Player and the ghosts. (in unity - Edit>Project Settings>Physics2D>LayerCollisionMatrix)

Idk if this is an intended game design decision, but I got stuck on walls multiple times, because all the ghosts surrounded me and I could not move anymore. In the end, I actively tried to get some Ghosts stuck behind a wall, so that I can move properly. 

If this is intended, thats completely Ok too imo, it certainly is an interesting new kind of gameplay, but then at least give the player the ability to restart the level when they are stuck. Just place a retry button on the bottom of the screen and everything is fine

Anyways, I still really enjoyed it! good work ;)

(+1)

Thank you very much for your detailed feedback! I couldn't properly playtest the game before release as time was low. However, I did try to disable the player-ghost collision but then the ghosts can't detect the player when they're nearby.  So I guess, the ghost AI needs to be fixed so that they don't surround and push the player. Again, thank you for playing and commenting :)