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(1 edit)

Very simple execution of the premise, the non-linear level design was quite interesting, I only wish that the fact that the player is a horserider was more relevant beyond the horseshoes. Maybe the theming with the horseshoes as unlocks could be kept intact by making the character a horse :O

He is supposed to be a horse! >.>

Oops! sorry! maybe a tail would communicate that better?

Good call! Thanks for the feedback.