i find the idea to be quite interesting - having a Zelda-like isometric adventure game with a companion that you actually control (instead of having something like Navi annoying you all the time with dialogue...) and for a 4-day Game Jam game, the idea is quite well excecuted. i also really like the dialogue system and how the statue keeps on encouraging you to keep on going when you die!
my only gripes with this game are:
- the controls are really weird and i wasn't able to check back on them without restarting the game
- the game sort of just "plops" you into this world and doesn't really explain its mechanics
- fighting was bland and a bit clunky, for a full game you'd need to make it a bit faster and smoother and maybe add a few attack variations (light/heavy/charge etc), but i understand that it wasn't really manageable for a jam
- puzzles really weren't much of a challenge and didn't really feel rewarding. the game suddenly ends without much of a build up or anything, just some text