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Sad times for a frog. The game looks and sounds good and I like that it has a different feel to most other, similar games, adding to the mood. Maybe queueing the next jump would make the movement feel just a tiny bit more responsive.

(+1)

I waffled so much about the movement during development—maybe it would have been a more pleasurable playing experience to have gone with the smoother jumps, but I also kinda think that it would've gone against the atmosphere. Either way, thank you for the comment!