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In spite of it's name, it wasn't very quick. Quite meaty, in fact. Maps were long winded and full of combat. It was nice at first, but the enemy spam quickly made itself apparent in the later parts of the game.

The system itself was bogstandard, maybe missing a couple features, albeit unnecessary to the enjoyment of the game. The class structure for the villagers definitely was intriguing and made the potential of replayability real, though the rest of the game unfortunately dissuaded me from doing so. While the maps themselves were fun, the intense enemy density made each map a slog, especially as I tend to play carefully without losing a single unit, and the massive amounts of threats in each part of the map made even small skirmishes take forever. That said, there were a lot of points in each map where I had fun strategizing each move, so it wasn't all bad.

The story was somewhat intriguing, but the self awareness and humor was definitely the highlight of the dialogue. Jermie, in particular, was a fan favourite amongst me and my friends, who I streamed this game for. It was very hard to take the game seriously, but I suspect that was not the point. Completely missed the theme for the jam, but since it wasn't mandatory, it didn't affect much. The item descriptions were also hilarious... 'citrical sword' is going to forever be a meme amongst my community now, thank you.

Balancing was definitely the weakest point of the game though... some classes felt unnaturally strong, while some felt uselessly weak. Axes just didn't feel satisfying to use, until Nemo got his prf weapon. Magic was unusually even more overpowered than it usually is in games like this, where enemies just did not have any res but plenty of def. Finally, there were too many times where I decided to just 'maid blender' the enemy force because it felt more productive than trying to tip toe dance around threatening enemy ranges, as Jermie is so nigh and utterly overtuned that she could very well complete the game on her own with little trouble and a bit of luck. I had fun finding out how strong the villager units could get, as one in particular turned into an assault paladin with absurd burst potential, but in this game, units felt like they lagged behind a lot harder than usual and it ruined the experience in the latter half of the game I'm sad  to say. The final map in particular just stopped being fun part way into it because the enemy spam and the really unfair condition change at the end hit my enjoyment pretty hard. With a lot of tweaking though, I feel like this could be a really good game.