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(+1)

It's like Asteroids... But instead of blowing them up you're eating them. Would have benefited from a quick screen that showed what to eat and avoid visually. Had fun though. At one point I thought some of the enemies/bad items were preventing me from moving to the left. Could be fun to implement power ups with both positive and negative effects. Great job. 

(+1)

Thank you for playing.

Good idea, I could effectively had bad and good items to interact with in the start screen as a mini tuto.

Nothing should prevent you from moving, except poorly programmed collisions xD