Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ILoveToJam

26
Posts
2
Topics
24
Followers
22
Following
A member registered Apr 22, 2015 · View creator page →

Creator of

Recent community posts

Glad to hear it! I hope you have fun. If you need any assistance please reach out to me on Discord (Username: screwtape).

Hey! Glad to see so many people joining. We're less than a month away from Game Dev Day. I'll be overhauling the jam page this week and adding some resources and rules to the page. 

Thanks for the quick fix. I plan on using this in a jam game. I'll drop a link when I get it finished.

ERROR in
action number 1 
of  Step Event0
for object obj_character:
undefined value
at gml_Script_numeric_springing (line 166) -        _delta_x = (1+2*_t*_damping*_ang_freq)*_x+_t*_v+power(_t,2)*power(_ang_freq,2)*_x_t;
############################################################################################
gml_Script_numeric_springing (line 166)
gml_Script_anon_Sprite_Effect_gml_GlobalScript_pkg_sprite_effect_3599_Sprite_Effect_gml_GlobalScript_pkg_sprite_effect (line 145) -               _numeric_array = numeric_springing(y_shift_effect[0], y_shift_effect[1], 0, 1 * y_shift_effect[2], y_shift_effect[3], 1);
gml_Object_obj_character_Step_0 (line 4) - sprite.update();

I'm on the latest version of GM (2022.8.1.37)

(2 edits)

When I attempt to run this, clicking the right arrow causes the entire project to error out. It throws an "undefined value" error. Coming from the update function going all the way down to the "gml_Script_numeric_springing" function at line 166. 

I've been glossing over the code and can't seem to find where the undefined variable is.

Very simple. I love it. Reminds me of the flash games I would play in computer class when I was supposed to be learning to type. lol. Great job. 

I'm happy with the dissolve effect as well. It was one of the last things I implemented and wasn't even sure it would work. I ended up using some of the Kenney explosion particles as a mask then slowly reduced their size to make it look like it was being dissolved. In the end it was a very satisfying effect.

I liked the idea behind it. The cannons firing to a beat was a great concept. I rammed my boat into a line of ghosts for fun... then the retry button was broken. Very fun. Felt like Sid Meyer's Pirates.

It's like Asteroids... But instead of blowing them up you're eating them. Would have benefited from a quick screen that showed what to eat and avoid visually. Had fun though. At one point I thought some of the enemies/bad items were preventing me from moving to the left. Could be fun to implement power ups with both positive and negative effects. Great job. 

Maybe figuring out the password is the game? Did you Try "hunter2"?

Thanks for the play and comment.
Sometimes even I don't know what Kuby wants. I wish I had more time to tweak the item digestion rate and to add a mini game to collect items along with a petting mechanic. But I assure you, Kuby wants specific items and he'll show a heart emote when he gets things he likes.

Saw your progress in the Discord and couldn't be happier with your final product. Very relaxing and intuitive design. The one thing that I felt it lacked was an indication as to which block you were hovering over when deploying a card.

(1 edit)

The arrow keys kept scrolling my browser. What I did play of it was fun. The movement was fluid and getting hit by the ghost had some weight when it came to throwing the player.

I love where this was going. Hope your health issues get sorted and you can continue development on this wonderful looking game. Us virtual cube monster game developers gotta stick together.

(1 edit)

In the game's description on this page, he said there is nothing to play except for the intro anyway.

Also, Kenney's Pattern Pack could work for this. Just take one of the square patterns and make it red or some other color.

Kenney Game Assets All-in-1 by Kenney (itch.io)

https://ilovetojam.itch.io/rad-jokes-curtain-call

You are however able to do 48 hours if you would like to. :)

it is a 24 hour jam. My group will be doing it in 2 12 hour segments today and tomorrow. 

What went well: The idea came to me quickly and I got the basic framework for the game done within a couple hours.

What went poorly: I had some issues with the buttons and their hit boxes, also some issues with the changing of the blocks.

What did I learn: I was trying a new game engine with the this game. Godot, a bit of a learning curve moving from GameMaker:Studio, but it was one of the easier engines to migrate to.

Thanks for giving it a play. I enjoyed watching your video. I'll check out the rest after I take a nap. :P

Hey there Pwnstar! We are working on the full direction to take this project for it to be more than just a prototype, and I do believe we may aim for Greenlight eventually! If that happens and we are greenlit, I'm going to try to get keys out to everyone from the bundle! - Adam

I was planning on finishing it last weekend but got sick. I'm still planning on completing it once I feel better.

Sorry for the delay.

And for the first annual Extra Jam, our theme is...

"Modern weapons with a magical twist"

Now on to development!