Glad to hear it! I hope you have fun. If you need any assistance please reach out to me on Discord (Username: screwtape).
ILoveToJam
Creator of
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ERROR in action number 1 of Step Event0 for object obj_character: undefined value at gml_Script_numeric_springing (line 166) - _delta_x = (1+2*_t*_damping*_ang_freq)*_x+_t*_v+power(_t,2)*power(_ang_freq,2)*_x_t; ############################################################################################ gml_Script_numeric_springing (line 166) gml_Script_anon_Sprite_Effect_gml_GlobalScript_pkg_sprite_effect_3599_Sprite_Effect_gml_GlobalScript_pkg_sprite_effect (line 145) - _numeric_array = numeric_springing(y_shift_effect[0], y_shift_effect[1], 0, 1 * y_shift_effect[2], y_shift_effect[3], 1); gml_Object_obj_character_Step_0 (line 4) - sprite.update();
I'm on the latest version of GM (2022.8.1.37)
When I attempt to run this, clicking the right arrow causes the entire project to error out. It throws an "undefined value" error. Coming from the update function going all the way down to the "gml_Script_numeric_springing" function at line 166.
I've been glossing over the code and can't seem to find where the undefined variable is.
I'm happy with the dissolve effect as well. It was one of the last things I implemented and wasn't even sure it would work. I ended up using some of the Kenney explosion particles as a mask then slowly reduced their size to make it look like it was being dissolved. In the end it was a very satisfying effect.
It's like Asteroids... But instead of blowing them up you're eating them. Would have benefited from a quick screen that showed what to eat and avoid visually. Had fun though. At one point I thought some of the enemies/bad items were preventing me from moving to the left. Could be fun to implement power ups with both positive and negative effects. Great job.
Thanks for the play and comment.
Sometimes even I don't know what Kuby wants. I wish I had more time to tweak the item digestion rate and to add a mini game to collect items along with a petting mechanic. But I assure you, Kuby wants specific items and he'll show a heart emote when he gets things he likes.
Also, Kenney's Pattern Pack could work for this. Just take one of the square patterns and make it red or some other color.
What went well: The idea came to me quickly and I got the basic framework for the game done within a couple hours.
What went poorly: I had some issues with the buttons and their hit boxes, also some issues with the changing of the blocks.
What did I learn: I was trying a new game engine with the this game. Godot, a bit of a learning curve moving from GameMaker:Studio, but it was one of the easier engines to migrate to.