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I liked the idea behind it. The cannons firing to a beat was a great concept. I rammed my boat into a line of ghosts for fun... then the retry button was broken. Very fun. Felt like Sid Meyer's Pirates.

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Haha, it's funny because I built logic for a different game to make attacks occur on beat. But I did not implement that here because I was too concerned about time, so any on beat cannons were by pure chance! I think the BPM of the beat just happened to line up with the track xD

Ugh! Can't believe the Retry button broke, it was working at one point @_@