Thanks for playing man!
Glad to hear you enjoyed it, yeah I put a lot of work into the movement and making the weapons all feel unique. The story I tried to keep thin and weird, like Quake-meets-Cruelty Squad.
I always try to put some basic settings in my games, and I've done it enough times that its usually pretty quick to do. The volume settings especially I love having in games because sometimes its just too loud, or the mixing with the music and effects is poor.
Ah there is a practical reason for the scrollwheel not being used! For some reason the scrollwheel on my mouse is on the fritz so if you try to scroll up it will do nothing for the first scroll or two, then scroll up a couple times, then scroll back down every few scrolls. Since this prevented me from testing the scroll wheel usage I decided to simply excise it for this game. It's why to make up for it I added the ability to quick swap to your previous weapon and made the weapon wheel slow down time when its open, giving the player time to choose properly. But scrolling to select weapons is a pretty common control, in fact it was in all my other shooters, so I'll probably patch it in once I get a new mouse.
Thanks again for playing, and the feedback!