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(+1)

I would consider somehow disincentivising hovering near the top of the screen. Right now it makes little sense to reduce the umbrella's coverage by bringing it closer to the bottom, unless due to the second or two to hit the powerup collectible, which is not a whole lot of time.

While the gameplay is quite simplistic, you have a complete package here including a main menu and some settings. That's good scoping! :) Keep it up


(+1)

Thanks for the feedback! I did implement a mechanic that makes frogs heal less when further away but it gets completely overshadowed by the fact that frogs don't take damage while shaded - the balancing could probably use some work lol