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(+1)

The environment was nice, though the basic particle effects mixed with the fairly detailed environment felt a little mis-matched.

I also accidentally quit the game two or three times by hitting escape, particularly while I was trying to figure out the controls. Some kind of menu, even if it just had buttons to resume or quit, would have been nice.

Once I figured things out it wasn’t bad. It was pretty easy, though, so something that required more decision making or otherwise kept things interesting would have been good.

(+1)

Hello there, thanks for your feedbacks !

I'm not a huge fan of the esc to quit either but we focused on other stuff (mostly messing with asset forge for the environnement, testing godot capabilities for lightning and stuffs...). We didn't want to fight with the UI on a game jam like this.

And as for the difficulty, we choose to make things easy without any lose conditions because we wanted something chill. If we had the opportunity to spend more time on the project we would probably go for a more interesting gameplay experience (it's currently really basic, I must agree).