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(+1)

A bit of lag spike when hit sometimes, and the angle of objects is kind of hard to determine. But cool aesthetic and idea.

Thanks for your feedback!
About the lag spike when hit, it was actually coded to create a sense of impact.
The angle of the objects thrown was a challenge from the beginning. It was hard to fix.
We're glad you liked the aesthetic.
Hope it captivated the other players as well!