Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for playing! Seems like everyone wanted Coyote time! Sorry about that. Personally, I was aiming for little to no error for the difficulty but I understand that it wasn't for everyone.

Little to no room for error is great at times but it's not the best choice of level design for a game jam since most people don't plan to spend too much time on one particular game/level