Great sound and visuals, but the game doesn't really feel good to play. The floatiness paired with tight (if not pixel-perfect) jumps and several blind falls had me replaying the same one or two seconds of level over and over again.
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Lair of The Gem Dwarfs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Execution | #20 | 3.348 | 3.348 |
Overall | #21 | 3.217 | 3.217 |
Audiovisual Presentation | #31 | 2.957 | 2.957 |
Creativity | #45 | 2.696 | 2.696 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Beautiful artwork and that jump felt very nice! Love to see another construct game here!
Not a huge platform player these days so didnt expect to do well but I did better than I thought. The jump would have been better (more forgiving) with some edge detection for the player as the movement is very touchy and I was able to make mistakes very easily. The background music volume is also quite loud, I would prefer to have to turn it up than down.
Level design is really good, if I have any comment there it would be to tone down the difficulty a little in the 2nd and 3rd levels, give us old folks a chance to keep what little hair we have left and feel awesome for almost half a game, then crush our dreams :)
I enjoyed this game! The text at the start was difficult to read so I ended up skipping out on the story, but the level design was decent (although a bit hard for my tastes!)
I had a lot of fun playing this one! I'm pretty terrible at these types of games so I knew I wasn't going to make it to the end, but I think I made it pretty far (the 2nd checkpoint on the 6th? stage). Either way, controls felt really good. I would really like to be able to play this with a gamepad, just seems more natural with this style of game, of course that's totally optional and just my opinion! Really my only criticisms are super minor: it's difficult to read the text at the beginning and time due to the vignette being applied over top of them, and the "arrow keys to move / z to jump" text actually requires you to know that to see them lol. I spent a while mashing my keyboard until I figured out what the jump button was! Really awesome entry though!
The gameplay is very fun and the presentation is very nice but the lack of coyote time and variable jump height annoying at some points. Also the display for the controls was shown after i would have needed to know them.
Very good controls. It feels very nice to play.
I felt a spike in difficulty at level 3 and level 4 I had to stop because I couldn't do it.
adding some coyote time would help with making it more easy.
But some easier level design would also work.
my biggest tip: let other people play-test your game and watch what they do and when they get stuck.
This is good looking and good feeling platformer. So keep on the good work.
Pretty good fun. I think that the text at the start would be better if more concise and immediately viewable (I had to jump up and down to read it). Also with a game like this I really think that you should add some coyote time, as some of the jumps were a little bit too precise for my unskilled fingers... Controller support could be a nice addition too... Great job though!
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