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The gameplay in the game is very simple, you run around the house, turn on the lights, prevent the anxiety indicator from raising and lock the windows. I see three major flaws in the implementation: You can't see where the windows are open, all the objects to relieve anxiety except for the light are not needed, since the light does not stop the player, and the third flaw is the player's paralysis when a monster enters the house. These problems are repaired like this: add a minimap, divide restlessly by several other indicators (for example, anxiety, nyctophobia and dirt on your hands), and when a monster enters your house, this vignette appears and the monster immediately attacks.

The graphics in the game are strange: the floor is in high resolution, the resolution of the furniture is two times lower, the light is round. And for some reason, the character looks at the cursor, although we do not control the cursor in the gameplay.

I don’t see any correspondence with the theme at all, except for the name, which is not like the game.

5/10

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