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So added in the animation for the hop forward, it makes it a bit easier to navigate as you don't have to be right at the edge for the action to happen.


Although, some bug has occurred and I have no idea how to resolve it. Basically, if I don't run a separate enable input for whatever action (even though there is one anyways) the hop forward will not reenable it. I'll look more into it later, but for now it mostly works and I added the reset into the camera focus so can easily resolve on the fly.


Here is the current movement