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Oh thanks for giving it another go! I reached out to the organizers about uploading a Windows build, but haven't heard back. The surface is huge and I had way too many collision shapes! I broke up the surface into chunks with hopes of dynamically enabling and disabling, but ran out of time. I was able to use real moon heightmap data to generate it though, so that's pretty cool!

I'm glad you enjoyed the tracks! They are much more fun than driving on a bumpy moon! 😅

(+1)

"I was able to use real moon heightmap data to generate it though, so that's pretty cool!" -- oh that's cool, you should definitely have let the player know that!