I found myself fighting with the controls which is a shame since I really like the unique take on the theme and this assets packs is one of my favorite. I also got confused with the landscape thinking I have to walk only on the drawn path and then was surprised when the skeletons walked outside of that diagonally which was confusing since everything looks like it is on a grid. Outside of that, I think it really is a fun concept just needs some work on the controls side of things and starting with smaller maps and lesser enemies to help teach the concept on how to play it.
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Thanks for the feedback! I agree with your critique--I think we're happy to have gotten anything solid done given the time constraints, but it'd be nice to tweak the difficulty (and I suppose sprite collisions with water/etc?) to adjust the gameplay. Perhaps, as you say, starting with fewer enemies as an easing in. I also thought that maybe the sprites maybe move more slowly at first (say, on every other beat), and then the speed and tempo ramp up as you go farther. Could be a little Tetris-y that way.