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(+1)

First off, kudos for even attempting a VR game for a jam. The concept here was strong and builds off what VR does best. The core gameplay of swinging the scythe about and reaping some souls is quite satisfying.

I think the biggest issue keeping this from being an experience to really dive into is spatial awareness. Before I could really rack up any combos I found myself dying to a bullet coming from behind or below me. I am not sure how best to address this. Tweaking the sound effects to better indicate direction could help. Or perhaps a grace period after correctly sorting a spirit that purges bullets over the boat?

Also, the scythe spin is incredibly cool and I had trouble not using it constantly.

Thanks for the feedback! I'll be looking into actually incorporating 3D sounds and such in the next version. The grace period reward for sorting spirits is really interesting and I'll definitely think about adding something like it!