Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This game is one of the most polished and visually impressive out of any I have played this jam. The various items obstacles are incredibly detailed for such a low resolution. The main character is animated very well. I'm impressed with how you made them actually look and move like a person with so few pixels. The text explaining the story and controls is a very nice addition. I also enjoy how the world is decently large and allows some non-linear exploration.

Unfortunately, I cannot stand the old school Castlevania style fixed jumping. It turns what could be a fun little platformer into an exercise in frustration. Those jumps onto single width platforms a very specific distance apart are particularly bad. The way the checkpoints work is also questionable. You shouldn't have to re-activate them after dying. I had to restart the game over twice because I forgot to activate them. I still managed to reach the end eventually though.

Thank you for playing and the feedback. I agree with most of the complains… fixed jump is probably going to stay, because it was one of the core design choices I made… it will be eased a bit, but the cinematic approach is something I was particularly looking for. The checkpoints got wrapped up in a hurry and some bad choices were taken there, so those will have a full redesign post-jam. I hope it was just not that bad an experience alltogether.