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Neat concept. Some audio would have definitely made it feel more complete. Killing enemies was also fairly boring without any sort of feedback, e.g. sound, particles, screen shake.

And maybe I was doing something wrong, but some turrets just wouldn’t fire no matter what I did.

Hi, thanks for the feedback!

Audio is definitely a good idea. I would have loved to give this game some kind of soundtrack, and sound effects for the most important things (turrets firing) would be just as important as the almost-insignificant sound effects (ui interactions, button presses, etc)

I agree that killing enemies here is pretty boring. Much of this game was a proof-of-concept for me, and sadly game feel quickly fell to the bottom of the list of priorities, which, looking back, was probably a mistake. Having more interesting enemies in general, especially ones with some variety such as ranged attacks, could greatly improve the feel of fighting and killing them, giving a sense of progress as well as sound and particle effects like you suggest

Sorry about the turret bug, I definitely didn't spend enough time playtesting this one

Comments like this are really helpful, I appreciate your thoughts and the next jam submission will be better because of them