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Interesting take on a growth and combination of puzzle and platformer.
It, of course, requires some scoring at the end of the level, more effects and balancing, but I think you achieved showed good results in such a short time span.
How many levels have you been able to create?

(+1)

Only those 10 (and six tutorials levels, but those didn't see the light 'cause I had some weird bug with de tutorial HUD, only on webGL buid, PC build was just fine).