I loved how there were different jump animations, it's the little things like that that really make for neat games.
Aside from that, I assume this project was a good learning experience for you, and I commend you for getting a submission in before the deadline. If I were to update only one thing, it would be to remove the camera rotation from the mouse and lock it to the character rotation using A/D keys. Ether that or lower the sensitivity of the rotation and require RMB to be down for it to activate.