Thanks for playing! Really appreciate the constructive feedback.
I was thinking of implementing upgrades that shoot downwards to alleviate the issue of bats that manage to fly underneath you.
As for movement that sometimes feels out of control, I think that might partially be caused by a flaky implementation of one-way platforms. When a ton of ash is piled on a platform and you jump up through it, the game hoists you to the top of the mound of ash. But I haven’t nailed down the feel of this – it probably happens way too fast and people might go, “whoa what happened”. I’ll probably rework this if I decide to refine this game after the jam.
Or, perhaps you meant that the character kinda glides too fast across the width of the playfield – especially on steep slopes – and I’m definitely thinking of tweaking this as well.