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That was awesome. The gameplay, art, animation, sound, everything felt great. Slowly building up the ground underneath you with enemy corpses, combined with some simple sand physics is such a cool novel idea. Gameplay was generally great - killing enemies was super satisfying, shooting and collecting ammo provided some challenge but wasn’t too easy or too difficult. Movement did feel a little slippery and uncontrollable at times.

I also thought it would have been nice to have some way to deal with bats that get too low. Right now trying to dodge or hit bats in line or below you is not very fun, but I suppose preventing them from getting too close could be considered part of the challenge.

The lack of music/ambience did make it feel a bit quiet.

Thanks for playing! Really appreciate the constructive feedback.

I was thinking of implementing upgrades that shoot downwards to alleviate the issue of bats that manage to fly underneath you.

As for movement that sometimes feels out of control, I think that might partially be caused by a flaky implementation of one-way platforms. When a ton of ash is piled on a platform and you jump up through it, the game hoists you to the top of the mound of ash. But I haven’t nailed down the feel of this – it probably happens way too fast and people might go, “whoa what happened”. I’ll probably rework this if I decide to refine this game after the jam.

Or, perhaps you meant that the character kinda glides too fast across the width of the playfield – especially on steep slopes – and I’m definitely thinking of tweaking this as well.