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(1 edit)

I liked the game up until the last level or two. The character control well and the mechanics of limited oxygen and refill orbs are neat, but what kills it for me are the jumps that require you to use the coyote time. For instance, the last jump and the jump before the last wall jumping section in the final level, where you have to use coyote time, makes the game feel unbearable or unfair. Just avoid these kinds of jumps and it's a great game.

Thanks! Yeah, I realized I shouldn't do that like the day after the jam. I appreciate the feedback