I have just tried the three current versions!
Semi-on-the-fly remarks:
- (base version) Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard).
- I understand you were too short on time for sounds.
- Nice particle effects!
- Space does not seem to work! :o No jump!
I finally realize that W does work to jump (not tried it before, as this is the most uneasy key for me on my AZERTY, ironically XD). Maybe the controls changed between versions, and the game page refers to a latter one? - I like all the details: how the rifle rotates, the rotation of the big pointy bars, the small movements of the boss…
- The giant bars are super fast! I wonder if slowing them would make the game too easy.
- Are the cubes invincible?? If yes, that makes everything super hard.
- (easier version) Ah, the Up key does not make you jump; it would be a good idea!
- Beat it on my first try! The boss’s health bar is not right at zero once defeated; is it expected?
- (harder version) Still not Space to jump, so I think there is definitely an error on the game page.
- Found a cheaty way to fight: double jump by the side (right-hand in my case), and ‘glue’ yourself to the boss (by moving towards him continuously).
- Possible bug: a baddy is walking oriented upwards; not sure whether this is normal.
- Ah, you can defeat the small cubes, so I guess you could in the first version too.
Conclusion: the fight is very lively, you made many various events in it; sounds would make it even livelier. :) I also notice the great attention to detail (which may have cost you time; I know this happened to me in Mini Jam 109 XD). As for the limitation-oriented concept, I think it looks nice; too bad you did not have enough time (and so, I wonder whether we should judge the intention or merely the actual current result…). I wonder if there is a screenplay explanation and if so, if it involves time travel. ;)