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(2 edits)

I’m running an old AMD Phenom II X6 1045T. I get about 10-15 minutes of time with the game before the temp becomes dangerous. Given the age of the CPU I doubt it’s feasible to optimize the game to properly support it, which is why I feel like saving progress between page loads makes more sense. Plus if you’re planning on extending the game with more features, you’re going to need a save system sooner or later anyway :)

I did enjoy what I was able to play of it though! It reminds me a lot of Peter Talisman.

Well, within 10-15 minutes you have probably already played most of what the game has to offer at the moment (except for the ending screen), so no need to worry about the rest of the game (for now). I still believe that a performance optimization could help, even for your old CPU, as the game is pretty much completely unoptimized now and there's a lot of potential there. And I have yet to decide on whether to add a save system or not. Ungrow is not one of those endless idle games. It might become longer with updates and then a save system would make more sense, but that is all still some time in the future :)

The game is pretty similar to Peter Talisman and partially inspired by that one, you're totally right about that. But I don't think that's a bad thing, I really liked that game :) And I think they're different enough already and I'll try to make this one even more special with the planned updates.