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Semi-on-the-fly remarks:
  1. The pitch is somewhat reminiscent of Returnal! And a bit of Edge of Tomorrow.
  2. ‘It looks and acts like the final boss from a video game:’
    I was expecting the infamous line from Zero Wing to follow. X)
  3. Maybe showing the beginning and/or end times for the mission could help? Or you want to engage the player and have him think / write down by himself, which can be fine too.
    Also, showing the upper limit for Hungry would help, as we have no way of knowing (before trying).
    Another possible indication would be to show the ‘cost’ and ‘benefits’ of each action, but once again, you may find this too big of a helper.
  4. Apparently, you can take the rover even if its fuel tank is empty! Is this a bug? I understand the number is about the fuel you carry, but the description speaks of getting stranded; maybe this is not relevant for gameplay. Probably my bad!
  5. Weird: I filled 10 units of fuel and repaired the rocket, but cannot take it??
    Ah, the initial instructions say 12, but those from the rocket site say 10! Apparently, the good answer is 12. X)
  6. I did not beat the game, although I think I am close…

Conclusion: nice concept! And the (very nice!) pictures really got my imagination working. If I wanted to be nitpicky, I would say that the loop amounts to a mere screenplay twist to talk about a game over, but after all, the way you put gathering information and a sense of what to do into the game mean that ‘losing’ is winning information —  Outer Wilds style. I am conflicted about whether things should go this way or giving out more quantitative indications… Not an easy design choice!

(+1)

Thank you for taking the time to write this awesome and detailed review. Indeed I was trying to make the player think. Otherwise there are not many things to do in the game. But having to think about the scenario and about the limits (maybe restarting a couple of times), I thought this could allow for a longer game play. 

You also manage to discover 2 bad text descriptions (can be called bugs). Number 4), indeed the text message contains an indication to check your rover fuel, but this is not actually displayed anywhere. The stats only show "Rocket fuel in rover". I was initially planning to make something like a "gas station" for the rover and have you fuel it there. Unfortunately I was not able to generate a satisfying image for this and I forgot to delete the text regarding it.  Similarly at number 5), the description associated with the rocket is showing the number 10, when it should be 12 as in the intro. Initially, I thought about allowing 10 units of fuel, but then I thought people will not visit the nearby fuel storage, so I made it 12 and forgot to update the text.

Sorry you didn't manage to beat the game :) If you are still interested, I have a cheat sheet of actions needed. Happy to share :)

Thanks for the details!

If you are still interested, I have a cheat sheet of actions needed.

I am interested! :) Whenever I cannot see the end of a game or everything in it, I ask or plan on trying again in the future.

Just published a devlog with the actions needed: https://fairyhataka.itch.io/escape-from-mars/devlog/420527/cheat-sheet-for-finis... 

Enjoy :)