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(+2)

Nice game, you manage to cram a lot into one's week worth.

I liked the pixel art and enemy variety. I also appreciated that gamepad is supported (but not control?)

On the cons side, the jump is difficult to control (too fast, and would deserve a variable jump height, especially when hitting enemies in the air). 

I also stayed mostly on the ground floor and it was mostly fine except for a few rats that stayed up. Maybe provide an incentive to go higher the tower?

Thanks for playing our game! I agree that jumping is far from perfect. A variable jump height based on press time sounds like a great idea. Incentive wise - we hoped to tackle this by adding more content (like adding special platforms that create health pickups over time) and spreading that over the level. In the end we chose to add other content over it due to time constraints.