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Ktosox

138
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A member registered Mar 12, 2018 · View creator page →

Creator of

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Cool little game. It took me a moment to realize that the graphical glitches were on purpose.

Respect for the amount of level design! The movement didn't "feel" very good. Maybe slowing things down a bit would be an improvement - but this could be a skills issue since I don't play a lot of platformers.

Painting the spikes red on death was an interesting idea.

I feel like a stereotypical game journalist since I was literally incapable of passing the second part of the tutorial level. Gave it a solid 5 minutes with pretty much 0 progress. Wish the essence that I need to pick up didn't fly off in random directions :(

Really like the unique art style. I didn't get the ghost hint mechanic so I just played it like a regular memo game - which I haven't played in ages so this felt nostalgic, thanks :D
I noticed a glitch / exploit - you can peek the symbol by clicking on a covered card and then moving away the cursor while still holding the left mouse button pressed - this reveals the symbol but doesn't count as a click.

Cool and very intuitive game. I expected manual reloading to be very annoying at first, but it actually felt quite refreshing compared to all other shooters. Having a shop is a neat idea. The art and sound effects are simple but work great together and create a nice and coherent whole.

I  do however have 1 nitpick as I managed to soft lock my self on wave 5. I eliminated all hostiles leaving only me and a non-combatant alone in a room, and I since refuse to execute a non-combatant, and the doors won't open unless I do, so I'm pretty much stuck.


Agree. I added the freeze mechanic solely because I wanted to have 2 action buttons. Making the second button a temporary shield that prevents damage would have worked better + be less of a hassle to implement.

I had a fun little run, and the mechanics are quite intuitive once you give it a couple minutes.

I was surprised by the amount of character you managed to squeeze in.

Having an in-game introduction to the game world was very cool.

Re-using the player's pathing for the ghost was a neat idea. And the ghosts sprite is cute.

The game would definitely gain a lot by adding some coyote time.

Thanks for playing!
You have no idea how much I regret picking this specific camera setup. At least now I know what doesn't work :D

Thanks for playing! Were you doing something specific when the bug occurred? I was getting the same feedback from a different tester hours before the deadline, but I was unable to recreate the glitch.

Great game!

Couldn't get past the first level without cheats, but that might be a me problem since I didn't play the bridge building game or Angry Birds as a kid :D

I absolutely love the reset animation, when all the blocks go back in time and re-form the tower - I could just sit and watch it again and again for hours!

Cool game. Very easy to figure out what I'm supposed to do.
The only thing that really bothered me were the ladders - primarily the fact that grabbing a ladder does not negate horizontal velocity, so jumping on a ladder from the side is a horrible experience, as if the ladder is slippery and I keep slipping off to the side :S

But the ability to place ladders in random places is cool.

I didn't really get that it's an infinite tower from the description, but I guess that's probably on me.

Got a funny high-score though.

Thanks for playing! Difficulty in jam games is something I can never get quite right. Probably because knowing how everything works gives me an unfair advantage that I don't always factor in.

Regardless, sorry for the inconsistent challenge!

Thanks! I tried my very best!

I'll pass on your complements to our artist https://sardolutra.itch.io/

Fun adventure game with interesting mechanics!

Great submission with a lot of fun details, like the player character's smooth walking animation or being able to rocket jump with a pushing spell! 

The only thing that I didn't like were the spell casting controls as they felt  bit off at times (though it might be just me, it took me a while to get used to the way spells are aimed)

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A very nice puzzle game, that at some points feels a bit like a rage game - but in a positive way, since it feels like some of the challenges are annoying / rage inducing on purpose.

I especially liked the water spreading mechanic. The in-game tutorial was very nice.

And the music! It's a perfect fits to a puzzle game!

And the amount of levels! I find level design to be the most annoying and time consuming part of making games, so I appreciate the effort that resulted in so much content!

Overall nice platformer! and it has a story! with talking!
I really like how the shirt lifts when you fall, it's a nice detail. I also liked the music loop (for the first ~5 minutes).
I got lost after consuming the 4th orb - there was some kind of room after it but I got no dialogue and didn't know where to go next :S
Checkpoints and coyote time would be very much appreciated!

Wow. It took me a while to realize that by removing all other lemonade stands I become the owner of the - last stand. Nice idea.

Very cute art and the sounds design is great.

Thanks for playing! And sorry for not explaining better how to play the game. 

We increased the starting pool of resources shortly before submitting the game as getting soft-locked is something that came up in last minute testing. We definitely need a more permanent solution to this problem and adding a passive source of income is definitely worth considering.

Thanks for the feedback! As the person responsible for adding the notification system and creating the events that generate notifications I agree that the frequency and overall amount of notifications needs to be cut down drastically.
And although we are currently gathering feedback and making a wish list of improvements to implement after the jam, I don't think an in-game tutorial is on the menu.

A very nice game. Straightforward and well executed.

I enjoyed the art, SFX and music.

The only thing I didn't like was shooting with the mouse - engaging a second hand on a different device just to press a single button seems wrong :S

Nice submission! I especially enjoyed the writing :) and the subversion of expectation (I assumed the purple guys would harm me on contact)

The artwork is simple but has a consistent style which is nice.

Good sound design also!

I had no vision for how the player should move the camera so in ended up moving the camera with an AnimationPlayer.

Thanks for the suggestion. Dragging the camera sounds like a good idea.

Thanks for playing! Enemy variety, better UI and pausing unfortunately didn't make it in before the deadline. And giving the player some room to make meaningful choices is definitely a necessity that I missed.

A very cool collection of mini games with great sound design!

I like the whole thing, from resource gathering to refining, production (though this part feels a bit long) and selling. Overall it feels like a complete experience.

I only wish there was more stuff, like ways to control which ores we get in the fishing part!

More like 4 and 3/4 of a day in my case 😅. But this time I got accustomed to creating tests alongside each new feature, which will hopefully pay dividends in my future projects :)

Thanks for playing and for the feedback as well! The inventory UI definitely needs an improvement or a size cap since it covering the crafting button is game breaking.

Readability in general is a problem that I missed due to not enough testing.

What an absolutely lovely submission!

Charming art, great controls and sound design.

My personal favorite part is the blacksmithing mini-game (except for the metal pipe falling sound effect).

Almost assumed it was a joke submission and walked away after the intro xD

Great game! The game play is easy to grasp which is nice, but it also gets a bit repetitive after a while.
The art and sound assets are also very nice.

I got to level 2 where I managed to forge a weapon that nobody wanted and did not know how to put it down, right before I no clipped into the backrooms by walking into the top right corner : X
But it wouldn't be a jam game without some funny glitches :D

Thanks for playing! But I wish I gave the player more control over what they make, as well as time to make meaningful choices.

Thanks for playing! The idea was to use the player's attention as a resource by making things charge-up or speed-up when you press and hold with the mouse button on them... but I didn't find enough time to explain that concept in game, for which I am sorry.

That's a surprisingly high amount of not bad writing in a jam game, I'm impressed.

I'm not sure if there was a specific correct choice, but I think I made a choice I can live with.

Very cool. Feels like a well polished game.
I appreciate the in-game tutorial.

It felt very hectic at first, even after slowing down time to a 6s tic (so many interactions and flashing icons). Not sure if that was the intended experience, but a pause button would be most welcome.

And the sound design is very good!

Thanks for playing! And as the person responsible for implementing item interactions I am sorry for the confusion.

I'm glad you liked it! I'll be sure to pass on your praise to our lovely artist!

Thanks for playing, and sorry for the lack of introduction - I agree that in-game tutorials are far superior to info dumps in the description section.

Simple but well executed.

It feels like it's missing some background ambience, like the whistling of wind or rustling of dry leaves.

My high score was 36.

Quick and fun! Feels like a complete experience.

The boss battle was a nice finishing touch.

Nice music and SFX. Throwing pumpkins at crows was quite amusing.
I felt a little bit overwhelmed by the amount of stuff to click in the beginning, but got to level 5 once I figured everything out.

Controls feel nice, though it took me a couple of seconds to realize I'm suppose to pick up and place the pumpkins somewhere else.
I get why there is no sound, but I bet some SFX or VFX for digging/planting would make this game feel a lot more fun.