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Those two make sense, and I didn’t expect story related ones to be able to be removed. Those don’t sound that bad at all, to be honest. If it’s directly related to the story I could see how removing it doesn’t make much sense, however I definitely did not want to keep the one that just says fucktoy lol.

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The regular ones you can at least handle with the debug tool, then, no problem. Tattoos are mostly cosmetic, some NPCs might comment about them, but that's about it, with the exception of Sonya's, since I use it as a "milestone" in her path.

I did add the option in the debug tool for the other two tattoos anyway, since we talked about it (although it might be a while before the change makes its way to the public version).

I think it could also be a good idea to add a pop up when you get your first tattoo telling you that they can be removed in the debug room. I’m glad I’m not stuck with it if I get one.

Well, the debug room isn't supposed to be part of the game, but it's there for anyone that wants to mess around with it, which is why the features aren't really advertised anywhere. There are also some testing options in it (usually for my own use), so people should be careful when looking around in there.

Fair enough. I hope upon finishing the game it doesn’t become impossible to remove tattoos.

Nah, the debug tools are here to stay, I am willing to offer players a certain freedom about how they play the game. I can't really make something perfect for everyone, and sometimes you just want to mess around anyway, so leaving some "cheats" in there is fine. :)

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Great choice, in my opinion.