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I loved the look and movement, and the story was hilarious. Unfortunately to begin with, I was one of the ones who for which the game didnt seem to work properly (Couldn't take any damage or deal any damage) and I know that this isn't an issue for you, so I decided to do a bit of bug testing. I noticed that actually, I could get both taking damage and dealing damage to work properly by simply hitting myself with the grenade launcher explosion once - For whatever reason, hitting yourself with the grenade launcher makes something magically tick in the game's logic that makes it so you take damage and the enemies take damage again. Of course, once I had the grenade launcher, I was in the final level, and there was no way for me to go back to a previous level, but hopefully this information helps - I would start by looking at how exactly the grenade launcher's self-explosion damage works in comparison to other weapons and why the grenade launcher in particular may cause this sudden "tick" that causes the game's damage systems to start working properly again. I guess that worse comes to worse, you could brute-force a bugfix by hitting the player with a grenade launcher explosion at the very beginning :) Let me know once you think you have solved the issue, and I'll happily give it a bug-test again to see if it runs as it should on my computer!

In any case, I saw how the game was supposed to work from your presentation and I found it just generally very impressive! The only recommendation I have is that given the excellent movement, it would have been great to see a little more verticality in the levels (there was a bit of this in level 2 and the final level). All in all, very well done!

thank you for playing!

i was terribly scared we wouldn't be able to get all the levels done in time, so they were a bit rushed design-wise. originally, they were supposed to be designed with a lot of verticality, hence the movement.

as for the damage, there is no state or condition in which the player can't take damage, so I'm not sure why they don't. as well, the explosion works very similarly to the bullets, so i couldn't figure that out. one idea I've considered, but not looked into, is the physics engine being buggy. although the explosion and the bullet deliver damage in the same way, they do have different systems of detecting collision. explosion checks using an area, whereas the bullet is obviously a ray-cast, though I'm not entirely sure if that is the reason why.

what would be useful is to know your computer specs, so I could tell if this is a common problem based on that. if you could, could you tell me your OS, CPU, and any other information you may think is important or relevant? just OS and CPU should be helpful enough, but yeah anything else would be nice.

anyways, sorry you were unfortunately one of those with the damage bug, super glad you enjoyed the game nonetheless though!
and also, thank you for the lead on the bug! I'm looking into the explosion code.

Sure thing!
My OS is Windows 10 Home, my processor is AMD Ryzen 7 4800H with Radeon Graphics 2.9 GHz, I have an installed RAM of 16 GB, and its a 64-bit operating system. Not sure what other info might be helpful!
As an aside, I went ahead and also tested the game using another laptop, and the game worked perfectly on the second laptop! The second laptop's OS is Windows 11 Home, its processor is AMD Ryzen 5 5500U with Radeon Graphics 2.10 GHz, it has an installed RAM of 8 GB, and its a 64-bit operating system.
Do you think that the problem may be with the OS? Maybe for whatever reason it works properly using Windows 11, but not Windows 10? That would kind of line up with why whether somebody is able to get the damage to work properly is 50/50, I'd imagine its about 50/50 whether someone with a windows OS is using Windows 11 vs Windows 10.

I'm not sure. I'm personally running Windows 10 myself, so I can't say it is OS dependent. I have an Intel i5-9300h with 16GB installed ram, 64-bit operating system. There doesn't appear to be any consistency on whether it works or not unfortunately. I'll release the source soon and hopefully if anyone at all is interested and fluent with Godot, and they end up caring enough, they can take a look for themselves. Otherwise for now, unfortunately, there just isn't much I can do.

Thanks for the help though, I appreciate it.