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(5 edits)

Liking this so far! Just a quick note as I play: Looks like you can play a sigint card, and then undo last move, and repeatedly play it to get all the intel for free! After undoing the  intel remains on the card. Same thing with Diplomacy - you can remove an enemy card, and then undo - the diplomacy card returns, but the enemy card is gone.  Sometimes with EU Support too.. I'll note this seems to be inconsistent - I just played sigint and it now won't let me undo it.. So maybe this only works under certain conditions.
K I guess this is a general problem - was just able to use it with Harpoon ARMs and completely take out the black sea..

That said, even with some of the advantage from the glitch, having a hard time besting the computer at this!

(+1)

Yup.  That's a bug.  Too complex to fix near term, so we've gone ahead and depreciated the undo feature for now.

Thanks for flagging.

Total victory in 36 turns! That was a challenging one to adopt to.. Was losing a lot before I found my way..  Began to realize that the military and infiltration blockers always rose to the top and that it's not too hard to completely disable the enemy, just need to get rid of those cruise missiles.. Then I optimized my play by really getting into the deck building component - not being so quick to pick up cards, and thinning out cards that were not useful (or no longer useful) for my strategy with the EU..  When the time came to run through Donbas, I was a well oiled machine, making sure to stockpile resources before starting the combat.

There was really an aspect of optimizing the machine for different purposes - first I was just trying to survive and put up a solid defense, then I had to build resources, and finally go to war.. Probably could even do a bit better with those last 2 phases.. tempted to try again!

(1 edit)

Sure enough, got a total victory in 27 turns.. This one is definitely fun to see how quickly it can be done.. It really is about making an efficient machine. Even though the gameplay is a bit on the mundane side once you've figured out the process and neutralized the enemy, there's a certain geeky fun in getting the timing right and switching your machine from a resource generating machine to a war machine. I could probably trim down a few turns by switching a bit earlier (stock piled 39 resources this time around before switching.. 35 probably would of been fine).. But probably not motivated to go through it again to do that.. 

Nice simulation! 

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Wow.  27 is pretty good.  We actually created an entirely new card type to allow one to add more turns to the turn total.  It is the IMF LOANs card.  The central idea behind this game is that time is on Ukraine's side if it wants to stop Russia from capturing more territory....but time may be on Russia's side when it comes to Ukraine recapturing territory.   I would say your assessment is correct:  the opening phases of the game are the most interesting, and the rest is optimization.  I think we were all transfixed by the 40 mile convoy and the siege of Mariupol.  Watching Ukraine build an army that can retake and hold territory is a lot less exciting.  It is also a lot more expensive.   Thanks for playing!

As always, love the meaning yall built in, definitely felt that dynamic regarding time..