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(1 edit) (+1)(-1)

for the slopes just do

if touching Upside_slope

{

    if gamemode = cube

        Y += 0.15;

    else

        destroy(icon);

Deleted 2 years ago

i didnt think about that...

now its fixed

(1 edit)

Problem with this would be that it doesn't account for cases when the slope is rotated in a different direction

edit: nevermind I JUST realized

LOOOLLL