Problem with this would be that it doesn't account for cases when the slope is rotated in a different direction
edit: nevermind I JUST realized
Wait I'm pretty sure I saw roundabout, that exact level, in the recent tab, not even joking (never considered trying to beat it but now I did since you're asking for feedback)
Roundabout
So I like roundabout, however, you need to enable show path for the level to be predictable around the beginning which may be a problem for people who don't know that option exists. Also roundabout is a TINY bit repetitive (especially with the spike jumps at the start), however it's still kind of fun.
I'd give roundabout about a 7.5/10 which means it's good! Also there is some decoration which is nice. It also makes good use of the path editor in my opinion.
Intertwined
It's ok... The block design at the ship part isn't the best though. I'd recommend you make a default block border around the kind of waffle shaped blocks just to give it a more interesting and nice looking design. If I were to be super honest it's a tiny bit boring though. The wave part is just spammy and kind of boring, but at least you decorated it. Also, in my opinion, near the end of the ship part the square of blue spikes surrounding the random orbs looks kind of off place to me.
Oh by the way, did you know that you can get darker colors with the color trigger thing by placing it inside of the ground, with the deeper underground it is the darker it is? Might be useful in some cases and I didn't know that when making my first two levels.
Hi, for the 3D path editor, I have a suggestion. PLEASE add a way to have moving options like those in Roblox Studio, with different arrows you can drag to move it in different axises, and another rotate option too which is similar. This is because, if you’re trying to get an EXACT (or almost exact position) for something like, say, a tower that goes in a circle up with the path editor, it is an absolute PAIN to do it with the dragging system because it goes all over the place.
Sorry if I’m sounding annoying or like I’m complaining, this is an AMAZING and super well-made game and the fact that you made a level editor is even more impressive, take that from someone who tries to code some stuff in Scratch and therefore knows how hard coding some things is (on a basic level). It just would be a super nice feature to add. If you’re the developer reading, thanks for reading and hopefully considering this! Looking forward to a reply.
..also bumping up the object limit to something that will be hard to accidentally fill up, like 8,000 or even 12,000 would be super nice, speaking from a person who is good at decorating and found it hard to not get stuck at the object limit while making my latest level!
Also there are a few bugs with this I have noticed while using the editor, which are actually pretty big and I recommend you fix these ASAP:
1 - The music bar in the editor doesn't properly change speed on a speed portal! (Or at least not noticeably)
NVM ABOUT THE ABOVE! IT WORKS AS INTENDED! ITS JUST HARD TO NOTICE A CHANGE IN THE MUSIC BAR'S SPEED BUT IT WORKS AS INTENDED.
2 - If you use an upside down pad or a gamemode cube while upside down with the 3D ball thing, you'll see it doesn't really act as if it was upside down other than changing the gravity. Pads work as if the player had normal gravity, and changing gamemodes while the ball is upside down makes gravity back to normal.