Great game. I had a lot of fun with the basic game play loop. On my first try I got like a minute and a half but didn’t take note because I assumed I would do better the next time but it took me nearly an hour to improve on it.
Player movement is good, I like that the player is a little faster than projectiles so you are capable of dodging. Camera distance/screen size is perfect. It gives just enough time to react without being so big that it becomes overwhelming. Sounds and looks good and communicates what the player needs to do well. Keep up the great work I look forward to seeing where you take this.
Feedback:
- -Need to tell the player controls even if just on the itch page.
- -It sucks when I am going well but then get hit by 3 things at once and die. Invincibility for a second after being hit would be nice.
- -The player looks at the top of the screen when not moving. I think they should look the way they last moved.
- -Player turns in the pause menu.
- -It sometimes feels like there is not health spawn for an extended period because the health spawns on the player. It would be nice if it always spawned away from the player so they had to pick it up.
- -The score seems to be directly related to the time. If there is no way to increase the score other than by time it should not be there.
- -When I live for a minute, I gain 5 extra points. I assume its intentional but it may be a bug.
- -Mouse is visible when playing but it does not do anything.
- -I can't find the WebGL version.