Thanks. Level three is a big step up from the early levels.
JamieCarmichael
Creator of
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Thanks. I the different materials take the same amount of drilling actions to drill through, but the stone makes more noise. I was going to make the first material easier than the second, but I decided not to because I liked the number of actions required to move through them. I might have considered making the second material harder, but your noise already increases so fast that then I would have had to decrease the noise and I just didn't have enough time for balancing.
Great work. The art was great. I also really liked the theme use. Powering up different systems and having to switch between them was very fun. The gameplay was also very enjoyable. I did however have significant performance issues. I would regularly find that the players movement would slow down to a crawl. It did not seem to affect the consol write out as it seemed to still be able to print text at its normal rate and the clock seemed to be updating correctly.
Great work. The art style is clean and looks great. The gameplay is interesting and fun. I found the base building and defense felt less meaningful the I think it is meant to as after the first night I just ran off to find the cores and didn't do any more combat. A good combination of game styles tough and the shotgun movement was very enjoyable.
Thank. It could defiantly use a bit more of a tutorial explaining what is happening. The numbers on the right indicate the world noise that you have made, so if they reach the top all the monsters wake up and attack you. But it can also indicate that you are too close to the other monsters when it starts rising because they will add to it. But they can just wake up as they have their own count which is hidden to keep the player guessing a little. The original idea was that it would be a bit of a push your luck game with players needing to weigh up the risk of going deeper or turning back and keeping what they had already mined.
Great work. I think the movement is really interesting and enjoyable. It can be a little bit challenging to rotate the correct amount to push off on the angle you want but it is very satisfying when you get it perfect and make a challenging jump between some spikes. The different areas that had different movement rules were very interesting and added a nice bit of variation to the basic movement.
Rotating the player to the sides was easy to understand but I did not understand what the crouching was. I was not able to make anything different happen when I pressed Ctrl.
I got this far and found it to be a good challenge up to this point. Some levels were harder or easier than other but none of them took me long enough to get frustrated. Until this one. I could not figure out how to use the moving platform for anything other than to help me get closer to the spikes and die.