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(+1)

Hello,

I streamed your game last night. Overall, this is a really well constructed game - I am very impressed with the amount of content, and the depth of that content present - especially for a game jam game. However, there are some residual frustrations that really hurt the game that clearly need to be ironed out. The inconsistency in ways you control the menus was my first frustration with the game, which quickly lead to me feeling very frustrated that the ESC key had been rebound to exit full screen - a very annoying change since ESC is almost universally used as a key to exit menus. Some of this inconsistency also lead to a crash I experienced where I became softlocked into the options menu with no way to exit the options, and upon refreshing the game, it crashed.

Finally, on game play terms, I clearly picked the wrong class. While the idea of a random psychic powered class sounded fun on paper, the idea of making your attacks just go in random directions is not fun and is most just a frustration.

You can watch my full experience with your game below. Use the time stamps to skip to when I start playing your game.

(+1)

Hello! Thanks for playing my game! I apologize for all the issues you encountered. >.<

The ESC key turning off full-screen wasn't an intended choice... It's something I never encountered, and I'm not entirely sure why this happens?? But I think it has something to do with me using Electron to host (instead of NW.js which is normally used for RPG Maker games). The debug version of the game doesn't appear to have this issue, and the fact I'm used to playing on maximized window mode is probably why it never came up while testing the release version. Not an excuse though, I definitely should've done better testing, but, well... only so much time with a game jam. Very tragic how one little oversight could be so catastrophic. XD (I cant update the game cause of game jam rules, but I'll throw a lil warning about it on the page 👌)

(Also apologies for the option menu, can't believe I missed that little "Touch UI" disabling soft-lock. Normally I'd remove the RM options screen entirely for game-jam games, but some people need for accessibility.)

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As for the gameplay issues, I apologize, as the game definitely should've communicated this better: The "Materials" are actually supposed to be your main weapon. They are waaay more powerful and you can shoot them exactly where you want. Each material does different damage, and I was trying to go for a thing where you have to decide whether to use weaker, but more common materials, or stronger but rarer ones when it came to combat.

Since the Materials have limited ammunition (or can be used in trades), the skills were added as backup options (just in case you run out). However, the starting skills were purposely kind of useless to encourage you to use materials (The Telekinetic class doesn't even have an offensive skill to start with, so trust me, Randokinetic isn't as bad in comparison XD). Also, class only decides the starting skills. You can learn any skill in the game afterwards. 

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Anyway, I really enjoyed your gameplay! Thanks for trying to give it a shot even though you encountered so much BS right from the start. XD It's certainly opened my eyes to things I should look out for when testing in the future. Good luck on future streams!! ^^